Throughout this fall, I found myself craving a hamburger. However, it couldn’t be just any burger. I needed one bursting with flavor in each bite of tender, juicy beef, and with each weekend, my hunger nagged at me and reminded me that I had not fulfilled my dream. Soon the desire morphed into a necessity, and I could hold off no longer.

“New Girl” premiered its second season on Fox late this September after a successful season last fall. What started off as a means of channeling the cutesy and awkward caricature that has become Zooey Deschanel’s trademark since “500 Days of Summer” soon morphed into a full-fledged hit as its directors fleshed out the supporting characters and gave them stronger plotlines. The show revolves around the lives of four often down-and-out characters in their late twenties as they struggle to keep their footing in the adult world.

The contemplation of video games as an art form rears its head every so often in gaming journalism. Comparisons are drawn to works of art in traditional media, and everyone takes a moment to reflect on the meaning of art in general. Recent years have seen the influx of “art” games, designed with the purpose of being artistically thought-provoking, that utilize unique visuals, sounds or game mechanics. Artists often desire to distinguish themselves and deliver their own unique perspective and style; game developers are no exception.

Going in, I was fairly skeptical about “Lincoln.” Naturally, the desire to see Daniel Day-Lewis in one of his patented live-as-the-character method roles excited me, but the potential for a movie about one of our greatest presidents to be little more than a waxworks show was undeniable, and the presence of Steven Spielberg at the helm left me even more ambivalent. Don’t get me wrong: Spielberg has made several of the greatest films of the modern era, and his ability to craft equally compelling films aimed at both pure escapism and hard-hitting drama is unparalleled.

Some people watch the Olympics for the sports.

The 23rd and latest installment of the iconic spy film series by Ian Fleming, “Skyfall” is slick, sexy, exciting and above all, classic James Bond. Its loyalty to the franchise is rivaled only by that of Bond to MI6, the British intelligence agency that falls under attack both from an unexpected enemy and from the Parliament. Either side of the challenge presents a face-off: villain Raoul Silva (Javier Bardem) brings a bitter reunion of kinship and betrayal, and the government brings up doubt over MI6’s relevance in the present-day world.

I haven’t yet finished Assassin’s Creed III, and I haven’t even touched its multiplayer side. Yet this game, which I’ve anticipated since it was announced eight months ago, is already worth the buy. That said, I’m something of an idiosyncratic gamer, and what has always sold the Assassin’s Creed series to me is its varied environments, breathtaking cityscapes and thoroughly-imagined environments. This game brings back everything we have come to expect from an Assassin’s Creed game and improved on a number of areas.

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