I haven’t yet finished Assassin’s Creed III, and I haven’t even touched its multiplayer side. Yet this game, which I’ve anticipated since it was announced eight months ago, is already worth the buy. That said, I’m something of an idiosyncratic gamer, and what has always sold the Assassin’s Creed series to me is its varied environments, breathtaking cityscapes and thoroughly-imagined environments. This game brings back everything we have come to expect from an Assassin’s Creed game and improved on a number of areas.
I scoured the Internet for fresh games in preparation to write a game review for this week’s issue of The Student. Even with my computer’s dated hardware I figured I would find a new(ish) title that would pique my interest and be worth sharing with the Amherst community. Several titles caught my eye, yet before I reached for my wallet, I took a look at games I had played and reviewed so far. Few of them place significant emphasis on narrative in a fulfilling way. Instead, the story often serves as an exposition to justify gameplay.
After fighting my way through a horde of armored war-beasts, greedily snatching fallen gold and weapons and narrowly avoiding death, I looked to my clock and realized with surprise that two hours had passed. That sums up my experience with Torchlight 2, an action role-playing game and the sequel to Runic Games’ Torchlight. While you don’t need to have played the original to enjoy this sequel, Torchlight 2 dramatically improves just about every aspect of its predecessor.
If you’re a fan of video games, specifically PC games, you most likely have played Half Life. If you haven’t, it’s a sci-fi first person shooter released in 1998 by Valve, and one of the most important video games in history. Here’s the short version: you play as Gordon Freeman, a physicist in a high tech protective suit, who survives a freak accident in the Black Mesa research facility that results in extra-dimensional creatures infesting the complex. You then fight your way out with a variety of scavenged weapons.